Steam Education

Steam Education

STEAM

The STEAM programme of the school is divided into two categories:

 

1.      Incorporated into S1 to S3 curriculum

1.1.1        Visual arts – creating dyes using natural and organic materials

1.1.2        Home economics – learning about food science

1.1.3        Computer literacy – 3D drawing and coding in circuit board such as microbit

 

2.      Extended to after school activities

2.1.1        robotics workshops and external competitions

2.1.2        3-D printing and laser cutting production

2.1.3        Videography team to produce live and edited videos