Steam Education
STEAM
The STEAM programme of the school is divided into two categories:
1. Incorporated into S1 to S3 curriculum
1.1.1 Visual arts – creating dyes using natural and organic materials
1.1.2 Home economics – learning about food science
1.1.3 Computer literacy – 3D drawing and coding in circuit board such as microbit
2. Extended to after school activities
2.1.1 robotics workshops and external competitions
2.1.2 3-D printing and laser cutting production
2.1.3 Videography team to produce live and edited videos